Given that the closest connection most people have with the visual arts is through photography, The Black-E as a community arts project engaged with photographic games from the outset. Comes the technology, comes the game. In our early years it was the darkroom. Then came instant Polaroid. And now it is digital.
Some of the still photographic games were played by individual players, with their different responses to the same challenges producing a ‘family’ of individual works. Other games were played by small groups, producing a ‘family’ of communal works. Many of the still photographic games produced works which have been exhibited in the Gallery, and remain part of The Black-E Collection.
Games involving moving pictures sometimes included video cameras tracking players through obstacle courses. Others offered ‘absolute freedom within a common theme’ (fear and how to overcome it, the best things in life are free) and produced the animated 16mm films, ‘Three Feary Tales’, and ‘Money Can’t Buy..’.