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The DIY Of Accomplishment Games

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The structure of these games is based on two complementary activities or tasks.  Players begin by working individually, in groups, or collectively to complete a finite activity or task (that is, an activity or task with a beginning and a fulfilment or conclusion).  Each time this task is completed the accomplishment is acknowledged and celebrated through the completion of a further (and different) act or activity.

The first activity or task should provide a challenge appropriate to the skills and abilities of the players.  This challenge may be undertaken individually, in groups, or collectively. 

For instance, if the challenge is to skip with a skipping rope uninterruptedly one hundred times, then players may (i) skip individually, (ii) skip in groups of three, with players taking turns to skip and to turn the rope, or (iii) skip collectively, with players queuing up to skip individually or in small groups and taking turns on the rope.  There are an almost infinite number of ways to respond to this challenge, and an almost infinite number of ways in which it is possible to skip.  The manner in which such a challenge is tackled may be determined by the leader of the game or by the players themselves  -  the basic requirement, in this instance, being that in some expected (or possibly unexpected) way one hundred skips are accomplished without interruption.  This accomplishment  -  or any other accomplishment chosen for the game involving physical, vocal, manual, or mental dexterity  -  may then be acknowledged and celebrated.

The complement or acknowledgment of the accomplishment is an act (for example, a brick added to the creation of a sculpture, or a candle lit to add to a composition of candles), or an activity (for example, a dance, a song, or a procession).  Once again, this act or activity may be undertaken individually, in small groups, or collectively.

The game may come to an end when the act (such as the creation of a sculpture or a composition of candles) is felt to be complete, or when all the players come together in a shared activity (such as a dance, a song, or a procession).