Share this
Syndicate content

Expectation Promotes Unity

Printer-friendly versionSend by emailPDF version

The players have been promised a party but first they are to decorate the room.  The players have been provided with a very long skipping rope, decorations, and a ladder.

The players begin by skipping.  Two players begin turning the rope.  One player jumps in and begins skipping while the watching players begin to count...  "One, two, three...  twenty five, twenty six, twenty seven...  forty eight, forty nine, fifty".  When the count reaches fifty the skipping player jumps neatly away from the rope, collects a decoration, mounts the ladder, and fixes the decoration on the wall.

Another player begins to skip and the count begins again.  Any score of less than fifty does not produce a decoration, and any player making less than fifty either starts again or joins the queue of players waiting to skip.  But every time the count reaches fifty another decoration is added to the room.  As the game progresses, variations begin to be invented.  Two players begin skipping in the rope at the same time and when fifty is reached they exit to hang two decorations.  Some players skip on for a hundred or a hundred and fifty counts and then collect and hang two or three decorations.

Finally, to much communal encouragement, the final fifty skips are counted out and the final decoration hung.  The lighting changes, music begins, and the skippers and decorators begin to dance.

The party has begun.

Note :

-  one variation, which may be accepted as the game is being played, is for 'specialists' to emerge :  for example, virtuoso 'skipping specialists' may emerge to skip as frequently as possible, whilst 'decorating specialists' may emerge to concentrate on hanging arrangements :  such 'specialism' may make the game accessible to disabled players.

 

 

return-200px-left.png
buy-archive-media.png